DATABASE

Cordia

Active skills

24 of 24 actives

Slot 1 • Vine Lash

Part
plant mouth
Energy
2

Multiplier: 1.30x

130% ATK + heal 14% HP

Slot 1 • Tidal Chomp

Part
aquatic mouth
Energy
2

Multiplier: 1.55x

155% ATK + heal 12%

Slot 1 • Savage Bite

Part
beast mouth
Energy
2

Multiplier: 1.70x

170% ATK + Lifesteal 10%

Slot 1 • Razor Peck

Part
bird mouth
Energy
2

Multiplier: 1.75x

175% ATK + 15% Crit

Slot 1 • Venomous Snap

Part
bug mouth
Energy
2

Multiplier: 1.40x

140% ATK + Poison 4%/turn for 3 turns

Slot 1 • Crushing Jaw

Part
reptile mouth
Energy
2

Multiplier: 1.45x

145% ATK + -15% ATK (2t)

Slot 2 • Thorn Spike

Part
plant horn
Energy
3

Multiplier: 1.50x

150% ATK + reflect 12% (2t)

Slot 2 • Rending Fury

Part
beast horn
Energy
3

Multiplier: 1.40x

140% ATK + -20% DEF (2t)

Slot 2 • Scale Breaker

Part
reptile horn
Energy
3

Multiplier: 1.75x

175% ATK + -25% DEF (2t)

Slot 2 • Riptide Pierce

Part
aquatic horn
Energy
3

Multiplier: 1.65x

165% ATK + Slow 25% (2t)

Slot 2 • Sky Spear

Part
bird horn
Energy
3

Multiplier: 2.00x

200% ATK, +30% if faster

Slot 2 • Paralyzing Sting

Part
bug horn
Energy
4

Multiplier: 1.30x

130% ATK + Stun 60%

Slot 3 • Exoskeleton

Part
bug back
Energy
3

Multiplier: 0.00x

+30% DEF (3t) + reflect Poison (2t)

Slot 3 • Ocean Shield

Part
aquatic back
Energy
3

Multiplier: 0.00x

Shield 20% max HP (3t)

Slot 3 • Tailwind Dash

Part
bird back
Energy
2

Multiplier: 0.00x

+35% Speed (3t) + 10% Dodge

Slot 3 • Nature's Guard

Part
plant back
Energy
4

Multiplier: 0.00x

+40% Def (3t) + Heal 5% per turn

Slot 3 • Pack Strike

Part
beast back
Energy
4

Multiplier: 1.90x

190% ATK + Self 15% ATK (2t)

Slot 3 • Iron Scales

Part
reptile back
Energy
3

Multiplier: 0.00x

+35% DEF (3t) + Taunt (2t) + 5% Lifesteal

Slot 4 • Root Bind

Part
plant tail
Energy
3

Multiplier: 1.20x

120% ATK + Stun 40%

Slot 4 • Depth Surge

Part
aquatic tail
Energy
4

Multiplier: 1.80x

180% ATK, ignore 30% DEF

Slot 4 • Feather Barrage

Part
bird tail
Energy
4

Multiplier: 2.10x

70% ATK × 3 hits

Slot 4 • Swift Execution

Part
beast tail
Energy
3

Multiplier: 1.50x

150% ATK, +40% if target <40% HP

Slot 4 • Swarm Strike

Part
bug tail
Energy
5

Multiplier: 2.20x

55% ATK × 4 hits + Poison on last hit

Slot 4 • Tail Slam

Part
reptile tail
Energy
4

Multiplier: 1.90x

190% ATK + Slow 30% (2t) + Stun 20%

Passive skills

Passives attached to Eyes/Ears for each class.

Nature's Insight (Plant - eyes)
+3% max HP

Forest Whisper (Plant - ears)
+0.3 Energy regen/turn

Compound Vision (Bug - eyes)
+5% trap detection, +5% loot chance

Tremor Sense (Bug - ears)
+5% chance to act first

Deep Vision (Aquatic - eyes)
+3% Dodge

Sonar (Aquatic - ears)
+2% Dodge, immune to Blind

Eagle Eye (Bird - eyes)
+5% accuracy

Wind Listener (Bird - ears)
+3 Speed

Predator Sight (Beast - eyes)
+5% Crit Rate

Hunter's Hearing (Beast - ears)
+3% damage to targets <50% HP

Cold Stare (Reptile - eyes)
-3% enemy ATK

Thick Scales (Reptile - ears)
+3% damage reduction

Class passive

One class passive per class.

Plant — Regenerates 2% max HP each turn

Bug — Heals lowest-HP ally for 5% of damage dealt

Aquatic — +10% damage when above 50% HP

Bird — Always acts first on speed ties

Beast — +10% critical hit damage

Reptile — Leeches 5% of attack damage as HP

Mech — +20% skill damage, -10% HP

Dawn — Heal 5% of damage dealt

Dusk — +15% max HP, +5% crit rate