Slot 1 • Vine Lash
- Part
- plant mouth
- Energy
- 2
Multiplier: 1.30x
130% ATK + heal 14% HP
DATABASE
24 of 24 actives
Multiplier: 1.30x
130% ATK + heal 14% HP
Multiplier: 1.55x
155% ATK + heal 12%
Multiplier: 1.70x
170% ATK + Lifesteal 10%
Multiplier: 1.75x
175% ATK + 15% Crit
Multiplier: 1.40x
140% ATK + Poison 4%/turn for 3 turns
Multiplier: 1.45x
145% ATK + -15% ATK (2t)
Multiplier: 1.50x
150% ATK + reflect 12% (2t)
Multiplier: 1.40x
140% ATK + -20% DEF (2t)
Multiplier: 1.75x
175% ATK + -25% DEF (2t)
Multiplier: 1.65x
165% ATK + Slow 25% (2t)
Multiplier: 2.00x
200% ATK, +30% if faster
Multiplier: 1.30x
130% ATK + Stun 60%
Multiplier: 0.00x
+30% DEF (3t) + reflect Poison (2t)
Multiplier: 0.00x
Shield 20% max HP (3t)
Multiplier: 0.00x
+35% Speed (3t) + 10% Dodge
Multiplier: 0.00x
+40% Def (3t) + Heal 5% per turn
Multiplier: 1.90x
190% ATK + Self 15% ATK (2t)
Multiplier: 0.00x
+35% DEF (3t) + Taunt (2t) + 5% Lifesteal
Multiplier: 1.20x
120% ATK + Stun 40%
Multiplier: 1.80x
180% ATK, ignore 30% DEF
Multiplier: 2.10x
70% ATK × 3 hits
Multiplier: 1.50x
150% ATK, +40% if target <40% HP
Multiplier: 2.20x
55% ATK × 4 hits + Poison on last hit
Multiplier: 1.90x
190% ATK + Slow 30% (2t) + Stun 20%
Passives attached to Eyes/Ears for each class.
Nature's Insight (Plant - eyes)
+3% max HP
Forest Whisper (Plant - ears)
+0.3 Energy regen/turn
Compound Vision (Bug - eyes)
+5% trap detection, +5% loot chance
Tremor Sense (Bug - ears)
+5% chance to act first
Deep Vision (Aquatic - eyes)
+3% Dodge
Sonar (Aquatic - ears)
+2% Dodge, immune to Blind
Eagle Eye (Bird - eyes)
+5% accuracy
Wind Listener (Bird - ears)
+3 Speed
Predator Sight (Beast - eyes)
+5% Crit Rate
Hunter's Hearing (Beast - ears)
+3% damage to targets <50% HP
Cold Stare (Reptile - eyes)
-3% enemy ATK
Thick Scales (Reptile - ears)
+3% damage reduction
One class passive per class.
Plant — Regenerates 2% max HP each turn
Bug — Heals lowest-HP ally for 5% of damage dealt
Aquatic — +10% damage when above 50% HP
Bird — Always acts first on speed ties
Beast — +10% critical hit damage
Reptile — Leeches 5% of attack damage as HP
Mech — +20% skill damage, -10% HP
Dawn — Heal 5% of damage dealt
Dusk — +15% max HP, +5% crit rate