Atia's Legacy Movesets
Browse the complete collection of powerful moves and abilities from Atia's Legacy.
Piranha
Class: Aquatic | Part: Mouth
When Bubble Bomb explodes on enemies, apply 2% (M.Atk) stacks of Poison to all enemies hit. Cooldown: 2s.
When Bubble Bomb explodes on enemies, apply 4% (M.Atk) stacks of Poison to all enemies hit. Cooldown: 2s.
Snail Shell
Class: Bug | Part: Back
After taking DMG equal to 20% max HP, gain 5x(STR+INT) defense for 1s. Cooldown: 5s.
After taking DMG equal to 20% max HP, gain 5x(STR+INT) defense for 1s. Cooldown: 5s.
Caterpillars
Class: Bug | Part: Horn
Gain 3x(STR) shield, bonus 1x(STR) shield per nearby enemies. Cooldown: 15s.
Gain 3x(STR) shield, bonus 1x(STR) shield per nearby enemies. Cooldown: 12s.
Pincer
Class: Bug | Part: Mouth
After being hit, 0.1x(DEX) chance to stun attacker for 1s. Cooldown: 2s.
After being hit, 0.2x(DEX) chance to stun attacker for 1s. Cooldown: 2s.
Nut Cracker
Class: Beast | Part: Mouth
On critical basic attack, +1 Rage and deal bonus 1x(STR) physical DMG to the current target. Cooldown: 2s.
On critical basic attack, +1 Rage and deal bonus 1x(STR) physical DMG to the current target. Cooldown: 2s.
Nut Cracker
Class: Beast | Part: Tail
On critical basic attack, +1 Rage and deal bonus 1x(STR) physical DMG to the current target. Cooldown: 2s.
On critical basic attack, +1 or 2 Rage and deal bonus 1x(STR) physical DMG to the current target. Cooldown: 2s.
Dual Blade
Class: Beast | Part: Horn
Deal 0.5x(STR+DEX) physical DMG 2 times to nearest enemy, each hit has 20% chance to apply 1 Bleed stack. Cooldown: 4s.
Deal 0.5x(STR+DEX) physical DMG 2 times to nearest enemy, each hit has 20% chance to apply 1 Bleed stack. Cooldown: 4s.
Tri Feather
Class: Bird | Part: Back
Basic attacks apply 3 Feathers on critical hit. Cooldown: 6s.
Basic attacks apply 3 Feathers on critical hit. Cooldown: 3s.
Feather Spear
Class: Bird | Part: Horn
Recall all nearby Feather and deal 0.5x(DEX) physical DMG per stack to any enemy it passes through. Cooldown: 10s.
Recall all nearby Feather and deal 0.8x(DEX) physical DMG per stack to any enemy it passes through. Cooldown: 10s.
Hungry Bird
Class: Bird | Part: Mouth
While below 35% HP, remove Feathers from nearby enemies to heal 4% max HP and +4% Dodge per Feather. Cooldown: 15s.
While below 35% HP, remove Feathers from nearby enemies to heal 5% max HP and +5% Dodge per Feather. Cooldown: 12s.
Post Fight
Class: Bird | Part: Tail
After receiving 4 hits, apply 2 Feather to the farthest enemy. Dodge a hit count as receiving 2 hits.
After receiving 3 hits, apply 2 Feather to the farthest enemy. Dodge a hit count as receiving 2 hits.
Peace Maker
Class: Bird | Part: Mouth
While above 90% HP, lose 20% dodge chance to gain 20% critical chance.
While above 90% HP, lose 20% dodge chance to gain 30% critical chance.
Bidens
Class: Plant | Part: Back
When an nearby ally Axie drops below 50% HP, heal it for 3x(WIL+INT) HP. Cooldown: 15s.
When an nearby ally Axie drops below 50% HP, heal it for 3.5x(WIL+INT) HP. Cooldown: 12s.
Potato Leaf
Class: Plant | Part: Tail
While below 50% HP, apply 4 Leaf to all nearby ally Axie. Cd: 20s
While below 50% HP, apply 4 Leaf to all nearby ally Axie. Cd: 14s
Anemone
Class: Aquatic | Part: Horn
Create a bubble shower on the nearest enemy 3s dealing 0.5x(INT) per second. This axie receive 1 Bubble per hit. Cooldown: 10s.
When this Axie has 3 or more Bubble, create a bubble shower on the nearest enemy for 3s dealing 0.5x(INT) per second. This axie receive 1 Bubble per hit. Cooldown: 2s.
Navaga
Class: Aquatic | Part: Tail
Improve cooldown reduction by 20% for 0.1x(INT+WIL)s. Cooldown: 15s.
Improve cooldown reduction by 20% for 0.12x(INT+WIL)s. Cooldown: 12s.
Serious
Class: Plant | Part: Mouth
When this Axie below 65% HP, +25% WIL.
When this Axie below 75% HP, +35% WIL.
Fish Snack
Class: Bug | Part: Tail
This Axie has x1.5 more critical chance but reduce critical damage by 200%.
This Axie has x1.5 more critical chance but reduce critical damage by 120%.
Unko
Class: Reptile | Part: Horn
Infuse the weapon with Poison for 8s. Each basic attack has 1x(DEX) chance to apply 2 Poison. Cooldown: 20s.
Infuse the weapon with Poison for 12s. Each basic attack has 1x(DEX) chance to apply 2 Poison. Cooldown: 20s.
Timber
Class: Beast | Part: Back
After being hit, +2 physical and magical defense (up to 30 stacks). Lose 1 stack per 5s.
After being hit, +2 physical and magical defense (up to 40 stacks). Lose 1 stack per 5s.
Grass Snake
Class: Reptile | Part: Tail
Reduce nearby enemies defense by 15, bonus 15 on target with Poison.
Reduce nearby enemies defense by 25, bonus 25 on target with Poison.
Anemone
Class: Aquatic | Part: Back
When this Axie has 4 or more Bubble, create a bubble shower on the nearest enemy for 3s dealing 0.5x(INT) per second. This axie receive 1 Bubble per hit. Cooldown: 3s.
When this Axie has 4 or more Bubble, create a bubble shower on the nearest enemy for 3s dealing 0.5x(INT) per second. This axie receive 1 Bubble per hit. Cooldown: 3s.
Strawberry Shortcake
Class: Plant | Part: Horn
Heal lowest %HP ally for 3x(WIL) for 2 times, bonus 50% healing for ally below 30% HP. Cooldown: 12s.
Heal lowest %HP ally for 3x(WIL) for 2 times, bonus 50% healing for ally below 30% HP. Cooldown: 10s.
Razor Bite
Class: Reptile | Part: Mouth
While below 50% HP, attack 3 nearest enemies for 2x(STR) physical DMG and heal for 20 HP per Poison stack on them. Cooldown: 10s.
While below 70% HP, attack 3 nearest enemies for 2x(STR) physical DMG and heal for 25 HP per Poison stack on them. Cooldown: 10s.
Red Ear
Class: Reptile | Part: Back
When this Axie shield is broken, attack all enemies around for 2x(DEX+WIL) physical DMG and gain 0.1x(INT) mana per enemy hit. Cooldown: 4s.
When this Axie shield is broken, attack all enemies around for 2x(DEX+WIL) physical DMG and gain 0.1x(INT) mana per enemy hit. Cooldown: 2.5s.
